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- #include "colors.inc"
-
- // Our camera is underwater, looking at the bottom of
- // the pool for the best view of the caustics produced
-
- camera {
- location <0, -5, 0>
- look_at <0, -10, -5>
- }
-
- light_source { <0, 100, 49.5> color White }
-
- // the bottom of the pool...
-
- plane { y, -10
- texture {
- pigment { color rgb <0.6, 0.7, 0.7> }
- finish { ambient 0.1 diffuse 0.7 }
- scale 0.01
- }
- }
-
- // and the surface of the water
-
- plane { y, 0
- texture {
- pigment { rgbf <0.6, 0.67, 0.72, 0.9> }
- normal {
- bumps .6
- scale <.75, .25, .25>
- rotate <0, 45, 0>
- }
- finish { caustics .9 }
- }
- }
-